Apocalypse World GMing

Friday, April 23, 2010

From last night's game.

Give the characters what they work for, but not what they hope for.

"I want to get a garage."
"Ok. Are you gonna take it as an experience improvement, or arrange to buy one with barter?"
"I can buy one with barter? Cool. I'll do that. How much?"
"I figure 8 will cover the basics."
"Cool. I'll buy one."
"Hold on there. Apocalypse World is all scarcity, yeah? You can't just go buy a garage. If you get a garage, that means someone else doesn't have theirs anymore. They're trading you for it."
"Yeah, okay."
"So there are two garages on the Rig. One is Hester's. The other's Corbett's. You need to go talk to one of them."
"Oh.... hell. Shit."

Respond with fuckery and intermittent rewards. Tell them the possible consequences and ask.

"So we have good hold of the cargo ship now. The crew all accounted for and tied up on deck?"
"Yep. The crew is bound helpless at the feet of your gang of murderous savages. You're leaving them alone while you go check out the bridge, right?"
"Ah... fuck."

"I'm looking over the cargo manifest. How much loot can we get off this boat?"
"Here's the list. You can see where everything is meant to be delivered. There's barrels of clean water, boots, some luxe goods. Which settlement would you like to steal from first?"
"Dammit."

Mouse Guard Shadowrun Hack

Wednesday, April 14, 2010

It's still a work in progress.



MG is a great fit for Shadowrun, duh. Team play, mission-based, fighting for what you believe in (in the cyberpunk sense) a world hostile to the "little guys."

Here are the hacks:
  • Nature = Edge.
  • Will = Mind. Health = Body.
  • Truncated skill list. Only 9 skills, representing all of the Shadowrun jobs.
  • Skill-Softs! These are wises that you can slot before each mission. Like Kung-Fu, Helicopter, Security Systems, etc. You get 1, 2, or 3, depending on your runner experience level.
  • Degree of success is spent on stylish/cool actions.
  • No Recruitment yet. I'm doing pregen characters, so I don't need to re-write the full Recruitment questionnaire.
More to come as I chop away at it.

A Year of Blackbird

Tuesday, April 13, 2010

Tomorrow is the one year anniversary of Lady Blackbird.

Thanks for the support, everyone! The official way to celebrate is to play the game. :)

My local group is playing Apocalypse World right now, though, so this is what we're doing tomorrow night:
An operator, driver, and savvyhead are hired to transport a skinner and battlebabe across the wastelands, on the run from some badness at home.

Can they find the freehold of the infamous wasteland bandit, Flint, before Carlowe's boys catch up to them?


Ha!