The Mighty Atom

A game design blog

Tuesday, August 23, 2016

I Am Elsewhere

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Hey, I don't really use this blog anymore! You can find me on Twitter: @john_harper You can find me on Patreon: patreon.com/johnharp...
66 comments:
Saturday, February 09, 2013

Trust in Me

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This is an old post. I didn't publish it way back when, because the situation was still very charged, and I didn't want to make it ...
93 comments:

The Regiment: Colonial Marines 2.5

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The version 2.5 playtest kit for The Regiment: Colonial Marines is ready. GOALS FOR 2.5 A slightly simpler game: I reduced the overa...
125 comments:
Thursday, January 31, 2013

Ghost Lines v 1.5

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Just updated the Ghost Lines PDF to version 1.5. It's 4 pages now. The fourth page is: - Rumors table - Patrons table - City Events ...
66 comments:
Friday, January 25, 2013

Ghost Lines: 3rd Age Rail Map

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Here's the map we're using in our game. You might want to make your own, but if not, click on the preview for a printable hi-res v...
62 comments:

Ghost Lines 1.1 / INDD files

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Here's an updated version of Ghost Lines , now with credits, instructions on leveling up, rolling the dice, lightning-oil usage, and som...
51 comments:
Thursday, January 24, 2013

Ghost Lines: Mini-game AW hack thing

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Hey there. This is what I'm designing/running right now. It's a 3-page micro-hack based on Apocalypse World , Dishonored , and Ghost...
307 comments:
Friday, January 11, 2013

The Regiment: Colonial Marines

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This is what we're playing right now: The Regiment , set in the universe of the Aliens film franchise. We're Colonial Marines, tryi...
69 comments:
Sunday, November 11, 2012

The Regiment Alpha 2.1 Playtest Kit

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I made a few tweaks to The Regiment for BurningCon 2012. They were a big hit, so now you get to try them out, too. Changes: - New ...
65 comments:
Sunday, August 26, 2012

The Regiment: Alpha 2.0 playtest

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The alpha 2.0 playtest kit for The Regiment is here. Changes from alpha 1.0: - Single-sided, 8.5x11 playbooks. A bit simpler now and ...
74 comments:
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John Harper
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