Thursday, June 09, 2005I think I've finally got it! A critical central aspect of Danger Patrol has been eluding me for some time now and a few nights ago, the solution struck me out of the blue.
It has to do with what the players are doing during play, and who/what provides opposition to the PCs. No current RPG model was working quite right and I had to beat my head against a wall for a while before I hit on the right approach.
Man... this is exciting. Lemme get my thoughts in order and I'll tell you all about it.