Friday, April 20, 2007Emily rocks, and also with the rolling.
Check out her post on Fair Game about narrative capital and leverage in gaming. This is what all the business is about in Nar gaming -- the stuff that gamers look at and say, "That's just like powergaming in Gamist play." Yes. But for completely different goals. So important!
Kickers, interests, conflicts, advantages, attributes: all these mechanical things are there to help us find story capital. And also, mechanics enforce the weight of elements we make up to act as leverage. My 2d8 "dusty bowler" in Dogs weighs heavily, if I've invested a lot of fallout in it. A good kicker gives the GM or other players really solid narrative capital to use against you. A less useful kicker can be ignored.Yes.
Labels: rpg theory