War...

Monday, August 30, 2010

Teasing a thing Paul and I are working on...
When you bond with a fellow soldier, tell them to increase their bond score with you by +1. If this raises the bond to +4, they reset to +1 and mark experience.

When you see a fellow soldier suffer harm past 9:00, roll+bond. On a 10+, you rush to help them right now, no matter what. On a 7-9, you’re badly shaken. If you do anything but rush to their aid, you’re acting under fire. On a miss, you’re in control. If you rush to help them anyway, mark xp.

When you assist another soldier, roll+bond. On a hit, you help them. They take +1 forward. On a 7-9, you also expose yourself to danger, fire, retribution, or cost.


Like I don't have enough stuff simmering around here.

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9 Comments:

Blogger Rob Donoghue says:  

Inspired by Wick's Fraternitas mechanic in 30?



Blogger John Harper says:  

Probably? I read that game ages ago.



Blogger Matthew says:  

"2010 is the year of Danger Patrol." - John Harper. ;-p



Blogger Rob Donoghue says:  

Worth a re-review if you have it on hand. There were some clever tricks, by my recollection.



Blogger John Harper says:  

Good idea. I remember really digging it.



Blogger Gregor says:  

Oh dear. This looks good.

So what now, you've got Stalingrad, The Wildlings, K&C with Vincent, Dead Weight, finishing Danger Patrol, what else?



Blogger Gregor says:  

Oh, oh, does this involve planes?!

[Gregor Hutton, that is]



Blogger Philip says:  

How many burners does your stove have?



Blogger Jonathan Walton says:  

Finishing projects is for suckers.



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