The Regiment: Colonial Marines 2.5
Saturday, February 09, 2013
The version 2.5 playtest kit for The Regiment: Colonial Marines is ready.
GOALS FOR 2.5
A slightly simpler game: I reduced the overall number of moves as well as removing some exceptional cases so it’s easier to remember and apply rules.
Fictional results for stress and wounds: In previous versions, it was easy to gloss over the effects of stress and wounds, falling back on shorthand: “Take 2 wounds.” I wanted each box of damage to have a specific effect to cue a result in the fiction.
More difficult choices: Tough choices are always fun. I revised the old push yourself move into something more interesting (I hope): Keep it together. The engagement move now accounts for details of the specific situation, including morale elements, so choices of fictional positioning have a bigger impact when making that move.
CHANGELOG
New volume of fire table: There are now 5 VOFs: Incidental, Scattered, Direct, Focused, and Concentrated.
New stress system: Each time you take stress, you choose how your solider will react to it: Flight, Fight, or Shock.
New wounds system: Wounds have locations now, and critical wounds take you out of action. There’s a critical move that determines how badly you’re injured, so there’s more uncertainty (you can’t count on a 2d pistol to not kill you).
New and revised moves: Assault now includes covering fire. Push yourself has been revised into keep it together. Help has been revised into aid. Hit the deck no longer requires a roll. New critical move. Rally is now a Sergeant move.
New and revised playbook moves: Changes to each playbook! Give them a close look. Also check out when you mark xp (upper right corner of playbooks).
Thanks for checking it out! If you give it a try, let me know here, on G+, or at the Regiment forum. As always, I'm happy to answer questions.
Labels: apocalypse world, hack, regiment, rpg
Ghost Lines v 1.5
Thursday, January 31, 2013
Just updated the Ghost Lines PDF to version 1.5. It's 4 pages now. The fourth page is:- Rumors table
- Patrons table
- City Events table
- Ghost qualities
- NPC features
Also made a few minor text tweaks here and there.
EDIT: Also updated the InDesign file package.
Labels: gaming, ghostlines, hack, rpg
Ghost Lines: 3rd Age Rail Map
Friday, January 25, 2013
Here's the map we're using in our game.
You might want to make your own, but if not, click on the preview for a printable hi-res version.
Labels: gaming, ghostlines, hack, rpg
Ghost Lines 1.1 / INDD files
Here's an updated version of Ghost Lines, now with credits, instructions on leveling up, rolling the dice, lightning-oil usage, and some minor tweaks. Thanks for the feedback, everybody! Also, if you want to hack it, do a translation, or whatever, it now has a Creative Commons license (CC BY-NC-SA). And here's the InDesign file package.Labels: gaming, ghostlines, hack, rpg
Ghost Lines: Mini-game AW hack thing
Thursday, January 24, 2013
Hey there. This is what I'm designing/running right now. It's a 3-page micro-hack based on Apocalypse World, Dishonored, and Ghostbusters.
Our World of Dungeons world got destroyed in a supernatural cataclysm, so we decided to move the timeline forward 1,000 years and play a new game. This is the result.
It might be playable by people who aren't us, who knows? I figure some of you will probably want to give it a whirl. I'm happy to answer questions.
Labels: gaming, ghostlines, hack, rpg
The Regiment: Colonial Marines
Friday, January 11, 2013
This is what we're playing right now: The Regiment, set in the universe of the Aliens film franchise. We're Colonial Marines, trying to quell a rebellion on a distant world, but something horrible has escaped from one of the research facilities! Wonder what it could be...Grab the PDF for new playbooks, weapons, vehicles, and a starter mission by Ryan Dunleavy.
We're also trying out a few new rules, including death moves and a "cinematic death" option (like debilities in Apocalypse World). Like all playtest stuff for The Regiment, this is a very bare-bones kit. You'll need familiarity with Apocalypse World and the Aliens universe to use it.
If you give it a try, or have any questions, head over to the Regiment forums and let us know.
Labels: apocalypse world, hack, regiment, rpg
The Regiment Alpha 2.1 Playtest Kit
Sunday, November 11, 2012
I made a few tweaks to The Regiment for BurningCon 2012. They were a big hit, so now you get to try them out, too.
Changes:
- New "Medic!" move that's all about the hard choices.
- New "Lead the way" move for the Sergeant that is super-badass, and gives the SGT a reason to put all those eggs in one basket.
- Operator only gets one additional move to start, not two.
- "Are you crazy?" move rolled into new move, "Combat action."
- "End of session checklist" move added.
- Advice callout box added to GM2, about not getting bogged down in planning.
- Regimental and Unit order of battle sheet added.
Labels: apocalypse world, hack, regiment, rpg
The Regiment: Alpha 2.0 playtest
Sunday, August 26, 2012
The alpha 2.0 playtest kit for The Regiment is here.Changes from alpha 1.0:
- Single-sided, 8.5x11 playbooks. A bit simpler now and ultra-compact!
- Revised and standardized advancement across all playbooks.
- Added new modern era special forces Operator playbook.
- Completely revised moves, both in the playbooks and in the basic set.
- Revised weapon ranges and damage.
- New battle plan mechanic, similar to workspace from AW.
- New unit maneuvers mechanic, to gracefully handle off-screen and NPC actions.
Coming soon, but not done yet:
- The new Unit creation sheet. You can use the old one for now, and use "profile" for "operational effectiveness" in 2.0.
Go ahead and grab it, give it a try, and let us know what you think over on The Regiment forum.
Thanks to all the alpha 1.0 playtesters and fans for your help and support.
Labels: apocalypse world, hack, regiment, rpg
World of Dungeons
Wednesday, June 06, 2012
So, I made a thing.World of Dungeons is a complete short roleplaying game that answers the question "If Dungeon World was the latest version of a classic roleplaying game, what would the original look like?"
Basically, it's Dungeon World 0E. We've been playing it for several months now, and it's been a blast. If you're a fan of classic dungeon games, or Dungeon World, or both, I think you'll dig it.
How can you get it? By helping the Dungeon World Kickstarter reach $27,000 (about $1200 to go as of this writing). UPDATE: It's unlocked! Once it's unlocked, everyone who contributes at any level gets it for free.
Labels: apocalypse world, dungeon world, hack, rpg, wodu
The Regiment Alpha Playtest Kit
Monday, March 05, 2012
Here's the alpha playtest kit for THE REGIMENT, an Apocalypse World hack about soldiers at war.- Playbooks for the Soldier, Officer, Sergeant, Medic, Commando, and Sniper.
- Moves and Weapons tri-fold.
- GM toolkit tri-fold.
- Regiment/Unit tri-fold.
http://www.onesevendesign.com/regiment/the_regiment_alpha_1_0.pdf
There's a Regiment forum over on the Apocalypse World boards. Please discuss the game over there.
Thanks!
Labels: apocalypse world, hack, regiment, rpg
DEATH SCHOOL (Lady Blackbird Hack)
Monday, February 06, 2012
Check out this new, free, Lady Blackbird hack by Jason Morningstar: DEATH SCHOOL. It's 80s action-movie magic with some sweet new rules (redshirts!). While you're there, check out his other LB hack, Bloody Forks of the Ohio, and his other free games.Labels: hack, lady blackbird
The Regiment: Elements
Thursday, May 05, 2011
Paul and I are still working hard on THE REGIMENT. We had planned on a Q1 release originally, but have since decided to take more time with it and do another round of playtesting instead. Here's another teaser PDF for you in the mean time.
FAQ answer: It's an Apocalypse World add-on, not a stand alone game. You might think of it as a specific kind of apocalypse (one in which WWII never ended, and has consumed the globe) with new playbooks and moves to suit. Sort of like an AW playset, in a way.
(UPDATE: There was a typo and one of the moves needed tweaking, so I uploaded a new version of the PDF.)
Labels: apocalypse world, hack, regiment
OPERATION: BLACKBIRD
Tuesday, May 03, 2011
How about some ultra-mod spy action in a Lady Blackbird hack? Here it is, courtesy of Andy Blanchard:OPERATION: BLACKBIRD... the mission name conceived by the nations of the world to combat the evil machinations of the villainous international organization known as B.E.D.L.A.M.
The world's top secret agents have been gathered together to stop B.E.D.L.A.M.'s latest plot to extort the world for its own nefarious ends. They intend to use their newest secret weapon, which they have dubbed the Ultra-Lazer Cannon, to destroy a world landmark every week until their vile demands are met!
WILL THE WORLD'S BEST SECRET AGENTS BE ABLE TO PUT ASIDE THEIR NATURAL DISTRUST AND DISLIKE OF ONE ANOTHER TO STOP THEM?
WILL THEY DESTROY THE ULTRA-LAZER CANNON?
OR WILL THE EVIL CUNNING OF B.E.D.L.A.M. BE MORE THAN THEY CAN HANDLE?
Check it out here!
Labels: hack, lady blackbird
Jedi Blackbird
Saturday, April 30, 2011
Like Lady Blackbird? Love Star Wars? Then you'll want to take John Aegard's JEDI BLACKBIRD for a spin. From the introduction:It is a time of troubles for the Jedi Knights. The peace and prosperity of the Republic have made the Order complacent. The Dark Side is everywhere.
NOW, word has arrived from the distant Outer Rim that the renegade padawan ORDO VALLUS has established a holdfast on the junk world of KONDU. The Jedi Council has hastily dispatched three Jedi aboard the starship BLACKBIRD. Their mission: to bring Vallus back to the Jedi Temple on Coruscant, where he will stand trial.
HOWEVER, as the expedition emerges from hyperspace, it is confronted by the fleet of vile Hutt corsair Bokka the Bold. Bokka broadcasts on all frequencies -- the Jedi are not welcome here!
Awesome.
Also, we just passed the 2nd anniversary of Lady Blackbird. Crazy! Time flies.
Labels: hack, lady blackbird
The Eye of Chaos
Wednesday, November 03, 2010
This is one of the games I'm running right now, an Apocalypse World hack for playing dark fantasy in the style of Warhammer.
The PDF has a character sheet, new basic and peripheral moves, spellcasting, and three rough character types cobbled together from AW types, Johnstone's work, and some ideas of my own. If you're familiar with AW, there's enough here to get you going if you want to try it out.
I'm pretty proud of the violence move.
Labels: apocalypse world, hack
War...
Monday, August 30, 2010
Teasing a thing Paul and I are working on...When you bond with a fellow soldier, tell them to increase their bond score with you by +1. If this raises the bond to +4, they reset to +1 and mark experience.
When you see a fellow soldier suffer harm past 9:00, roll+bond. On a 10+, you rush to help them right now, no matter what. On a 7-9, you’re badly shaken. If you do anything but rush to their aid, you’re acting under fire. On a miss, you’re in control. If you rush to help them anyway, mark xp.
When you assist another soldier, roll+bond. On a hit, you help them. They take +1 forward. On a 7-9, you also expose yourself to danger, fire, retribution, or cost.
Like I don't have enough stuff simmering around here.
Labels: apocalypse world, hack, regiment
Ragonarok
Wednesday, May 12, 2010
Jeff Russell has made a very cool of hack of Agon for running sagas in the Norse tradition. It includes some really nice character and reference sheets, too. Check it out!http://dicegods.wordpress.com/games/ragonarok
Mouse Guard Shadowrun Hack
Wednesday, April 14, 2010
It's still a work in progress.
MG is a great fit for Shadowrun, duh. Team play, mission-based, fighting for what you believe in (in the cyberpunk sense) a world hostile to the "little guys."
Here are the hacks:
- Nature = Edge.
- Will = Mind. Health = Body.
- Truncated skill list. Only 9 skills, representing all of the Shadowrun jobs.
- Skill-Softs! These are wises that you can slot before each mission. Like Kung-Fu, Helicopter, Security Systems, etc. You get 1, 2, or 3, depending on your runner experience level.
- Degree of success is spent on stylish/cool actions.
- No Recruitment yet. I'm doing pregen characters, so I don't need to re-write the full Recruitment questionnaire.
More to come as I chop away at it.
Labels: hack, mouse guard, shadowrun
Lady Blackbird Hacks
Monday, March 22, 2010
There are several cool hacks of Lady Blackbird out now, so I'm making a post to collect them.Age of Sail
By Richard Lacy. A re-skinning of LB for the age of tall ships and piracy in the Caribbean.
ALIEN SURVIVOR
By Will Hindmarch. A survival-horror sci-fi adventure, using the LB system as the core.
The Bloody Forks of the Ohio
By Jason Morningstar. The kickoff of the French and Indian war.
Darkening Skies
By Chris Sakkas. A true sequel to Lady Blackbird, this is Chapter Two in the Tales from the Wild Blue Yonder.
DEATH SCHOOL
By Jason Morningstar. 80s action-movie madness.
Jedi Blackbird
By John Aegard. Jedi adventures in the Old Republic.
Lady Blackbird Companion
By Tim Adamson. An expansion of the LB universe, plus lots of new Traits, Secrets, and Keys for any LB game.
My Darn Ex Wife
By John Ryan. Rednecks in space!
Old Mesilla
By Sage LaTorra. A Western-themed hack featuring a group of outlaws going after Billy the Kid.
OPERATION: BLACKBIRD
By Andy Blanchard. Ultra-mod spies vs. the forces of B.E.D.L.A.M.!
Post-Apocbird
By Jason Morningstar. A collection of characters for a Twilight 2000 style post-apocalypse game.
I'll update this post as new ones appear.
Labels: hack, lady blackbird
On the Wicked Range...
Wednesday, January 07, 2009

We played In A Wicked Age... last night in a Western setting, and it was great. I'll tell about it in another post.
We used the Western Oracle from Abulafia, plus some custom sheets I made up for the occasion. Figured y'all might be of a mind to download 'em for yer own use. The PDF contains a selection of the Western oracle entries as well as custom Western-themed sheets for PCs and NPCs.
On the Wicked Range PDF [336KB]