When you bond with a fellow soldier, tell them to increase their bond score with you by +1. If this raises the bond to +4, they reset to +1 and mark experience.
When you see a fellow soldier suffer harm past 9:00, roll+bond. On a 10+, you rush to help them right now, no matter what. On a 7-9, you’re badly shaken. If you do anything but rush to their aid, you’re acting under fire. On a miss, you’re in control. If you rush to help them anyway, mark xp.
When you assist another soldier, roll+bond. On a hit, you help them. They take +1 forward. On a 7-9, you also expose yourself to danger, fire, retribution, or cost.
Like I don't have enough stuff simmering around here.
Inspired by Wick's Fraternitas mechanic in 30?
ReplyDeleteProbably? I read that game ages ago.
ReplyDelete"2010 is the year of Danger Patrol." - John Harper. ;-p
ReplyDeleteWorth a re-review if you have it on hand. There were some clever tricks, by my recollection.
ReplyDeleteGood idea. I remember really digging it.
ReplyDeleteOh dear. This looks good.
ReplyDeleteSo what now, you've got Stalingrad, The Wildlings, K&C with Vincent, Dead Weight, finishing Danger Patrol, what else?
Oh, oh, does this involve planes?!
ReplyDelete[Gregor Hutton, that is]
How many burners does your stove have?
ReplyDeleteFinishing projects is for suckers.
ReplyDelete