Listen up, gamer geeks...
Monday, June 27, 2005... I'm done with you. I no longer care about your little corner of the world. I don't make games for you anymore. From now on, I make games for, you know, people.
I'm not going to waste space in my game text telling the geeks how and why this game doesn't have a GM. Or what a GM is, for that matter. Monopoly and Scattergories don't have a GM and they don't say one word about it. They're just, you know, games. They just tell you how to play.
I'm not going to tell the geeks how different and special my game is. Risk doesn't fill page after page with comparisons to Axis & Allies. It's a game. It just tells you how to play.
I'm not going to classify my games to the geeks' satisfaction. Charades is a "social interactive party game with competition and collaborative elements" but, man... if anyone said that to you you'd kick them in the shins. It's a game. You play it to have fun while you try to win. Like Poker and Pictionary and Hide-And-Seek and every other blessed one ever invented. Classification is for biologists and RPGnet flame wars. No one in the real world gives a damn.
The rules for a game tell you how to play. Period. Everything else is gamer geek wankery and I'm over it.
Now, someone is going to think this means that I'm done with the RPG theory stuff. But that's not true at all. Why? I'll leave that as an exercise for the reader. But if you have looked at any of those links over to the right there, you already know the answer.