Game Theory 101

Tuesday, May 04, 2010

Want to know all about "game theory"? Have some question about GM-authority or player expectations or something that you're just dying to discuss on Story Games? Cool!

Play these:
  • My Life with Master
  • Primetime Adventures
  • Sorcerer + Dictionary of Mu
  • Trollbabe
  • Dogs in the Vineyard
  • Burning Wheel or Mouse Guard
  • Poison'd
  • Inspectres
  • 1001 Nights
  • Contenders
  • Dust Devils
  • Nine Worlds
  • Capes
  • The Shadow of Yesterday
  • Shooting the Moon
  • In a Wicked Age...
  • Steal Away Jordan
  • Swords & Wizardry or Labyrinth Lord, etc.
  • D&D 4e and/or Warhammer 3e
  • Savage Worlds
  • Vampire (any)
  • Call of Cthulhu
  • Everway
  • Over the Edge
  • Universalis
  • Grey Ranks
  • Geiger Counter
  • Danger Patrol
  • Polaris
  • HERO System
  • Shock: Social Science Fiction
  • Spirit of the Century
  • 3:16
  • Montsegur 1244
  • Until We Sink
  • Apocalypse World
Better than 100 "theory" threads put together. Go play.

Labels:

12 Comments:

Anonymous Anonymous says:  

Do you mean shock: social science fiction? Just "Shock:" isn't going to help everyone. ;)

Good list. There's still 10 or 12 of those I have to play.



Blogger Daniel says:  

I wonder why D&D4e and Vampire are in there.



Blogger Nocker says:  

D&D4 and Vampire are games that have a precise identity, and that can be played with a specific creative agenda that the system enables (hmm. For Vampire, I doubt a bit on the system). They are great rpg to try, for sure. Even after learning RPG theory and playing "odd" games, you can't withdraw the rpg status to these games.
I'm not fond about the political plots and personal horror of Vampire, but this is strictly a question of taste. I love D&D4, on the other hand, because it is entirely designed for gamist play, without a thought about realism, unlike its ancestor 3.5

Go and try, as the thread advices.



Blogger misuba says:  

Vampire is there specifically to teach that a game's system can fail to support what it promises.



Blogger Keith says:  

Tell me Harper, why do you hate Synnibarr so much that you left it out of your list?



Blogger Trithemius says:  

Ars Magica teaches the same lesson as Vampire, but it takes a bit longer and is more heart-breaking.

No Burning Empires?



Blogger Eruditus says:  

D&D 4e brings the awesome. It marries solid design with clear and concise rules for playing the game including stake setting and "Yes and..." Read the DMG, it's chock full of sound game theory nuggets.

- Don



Anonymous Anonymous says:  

I'm disgusted by having read about half of the list, but played only one. Groups, man.

Also, which Polaris? There's 3 that I know of.



Blogger skinnyghost says:  

The reasons that I can't play WoD games much anymore is exactly the comment that @misuba made.

If Vampire mechanically supported the fiction it's meant to create - hot damn.



Blogger Risus Monkey says:  

What, no Risus?



Blogger Sheikh Jahbooty says:  

I think he means Ben Lehman's Polaris, not the French post apocalypse one, although I think that one is cool too.

Risus rocks. I don't know about creative agenda, but it definitely forces you to be creative.



Anonymous בניית ועיצוב אתרים says:  

HERO system is dead, no one plays online anymore, all moved to CS/CSS :S



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