Stranger Things playtest

Monday, January 23, 2006

We played Stranger Things on Sunday. Fun was had. The new stuff was well received, and I got lots of good feeback. I am a proud papa. We got to use that thing to the left there, which is really friggin' cool, if I do say so myself.

If I'm feeling really saucy, I'll post an AP report, but I may not get around to it for a little while. If, you know, someone beat me to it, that would okay.

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8 Comments:

Blogger Ed says:  

BOUT DAMN TIME THERE WAS SOME MOVEMENT

STRANGER THINGS ROCKS

THAT IS ALL



Blogger Matt Wilson says:  

If I said you had a sexy dream sheet, would you hold it against me?



Blogger Mark Causey says:  

Oh, you make my soul drool. Andy K. about gave me a heart attack this weekend at the Game Day by offering Stranger Things but forgetting the map tiles. I dream in Ryleh, but, when it's crowded I dream in Stranger Things. I know this sounds over the top (it is) but I want to encourage you.



Blogger Joshua BishopRoby says:  

Neat! Are those Obstacle -> Desire structures conflicts?



Blogger Tony says:  

Holy cow! What is that thing? Now I REALLY want to run ST.



Anonymous Anonymous says:  

Is the playtest roll still open for this game? After the birth of my daughter, I haven't been gaming, but I've been looking for something exciting to run on my return. I wanted to find something which could give me a lot of intense play in a limited amount of time... I thought Trollbabe, but my players balked at the "-babe", and then... I find this wonder.

Thanks,

-Ben



Blogger John Harper says:  

Thanks, everyone. It's good to hear such nice things about the game that doesn't exist yet. Makes me want to finish it faster, which is always a good thing.

Joshua: The Obstacle -> Desire structures represent potential conflicts, yes. They're basically situation-creation flags. Those are the things that the NPCs must deal with, through the Stranger (thus the black lines). When the Director frames a scene, he has those elements to choose from. There's a dream sheet for each Stranger.

Ultimately, the NPCs must face their Desire and win or lose it, via a conflict -- and conflicts can only be engaged by Strangers.

Strangers want to face their prophetic dream and resolve it. When they do, they grow and change as people.

And that's the play cycle in a nutshell.



Blogger Mark Causey says:  

How else can I say that I want it whenever you're ready to release it? And by that, I mean a day sooner?



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