T = -1
Wednesday, June 14, 2006It's called Agon.
The starting position is 4, based on terrain and visibility (large interior + bright).
After the positioning rolls, the order is (from lowest to highest):
1. Green Skeletons (armed with javelins and swords)
2. Blue Hero (armed with a bow and spear)
3. Red Hero (armed with javelins and a spear)
4. Yellow Skeletons (armed with bows and spears)
The Green Skeletons are the lowest, so they don't get to position anyone.
The Blue Hero goes next. He can move any opponent that he beat, which in this case is only the Green Skeletons. He moves them one range band closer.
Then the Red Hero goes. He can also move the Green Skeletons, so he moves them closer again, to get them into spear range (2) for both Heroes.
Finally, the Yellow Skeletons get to position. They decide to push the Red Hero away one band, putting him into their bow range (5,6) and moving him out of optimal spear range against the Green Skeletons.
That leaves us with our final positions before the action starts for this exchange.
Blue has Green in optimal spear range, and Yellow has Red in optimal bow range. Red doesn't have a bow, but he can hurl javelins at Green.
The range strip kind of looks like a corridor, but it's not. It's just an abstract representation of the battlefield. Wilhelm tells me that Traveller did something like this, but I haven't played it. Brandon came up with this range strip business during our playtest last night. It seems to work really well.