What Game Was That? Redux.
Monday, October 10, 2005A couple of posts down, I talked about how our play of Godlike intersected with the actual written rules. I knew there was something I meant to link to regarding that post, but until today, it slipped my mind.
Anyway, Vincent has a killer explanation of this whole concept, with animated GIFs and everything. Check it out: Rules and System, Periodic Refresher.
As usual, he says it all in a very clear and friendly way.
UPDATE: Vincent continues to be mighty in this thread at The Forge. Here's the relevant bit:
...Anybody can create some isolated resolution mechanics, slap on a setting, and say "here you go! You figure out what to do with them! If you have fun with them, good job, it's not my fault!" That's a pretty crap game.
As far as I'm concerned, a well-designed game forces me and my group to play in a way that a) is fun, but b) we wouldn't have come up with on our own. It makes us adopt a whole new set of general procedures, a whole new way to play.
Otherwise - look, the kind of fun my group comes up with itself? We can have that kind of fun whenever we want. We don't need any new game to teach us that.