SotC Hack #3: More Consequences
Wednesday, May 23, 2007This is another stress track hack.
I like Consequences. They make damage more flavorful, AND they're aspects, too, so that rocks. The default SotC stress track and damage system makes heroes extremely tough and hard to hurt -- which makes sense for pulps -- BUT this means they don't have to take consequences very often. I want to increase the frequency of consequences and also make conflicts a bit faster and more decisive.
To do that, I changed the stress track to a tweaked version of one Fred proposed for the upcoming Dresden Files RPG.
Each level has two boxes. When both are hit, you take the consequence at that level. So, if you take two '3' stress hits, you take a Moderate consequence.
Having high Endurance doesn't add stress boxes, it lets you take more consequences before being taken out. The right side of the graphic -- the circles -- shows this. By default, you can take one of each consequence (then the next one takes you out). If you have Average or Fair Endurance, you can take an extra Minor consequence. If you have Good or Great, you can take an extra Moderate (as well as an extra Minor). And Superb or Fantastic gives you one extra consequence at each level.
We tried this out last night and it worked great. Conflict was fast and furious, and we started taking consequences (I took a Severe early on). It seems to work just the way I wanted it to. If you want faster conflicts, this might be the thing for you.