Cool SotC Trick
Fred Hicks said something awesome over on Story Games, in a thread
about a SotC scene involving a time-distortion device strapped to the front of a zeppelin. The question was how to make dealing with the device more interesting than a simple roll. Here's his response:
You could always give [the device] a stress track (you have to do "engineering attacks" to take it out) and have each consequence the players inflict on the device become a new scene aspect that, I dunno, throws weird time distortion effects into the zeppelin.
*bzzrap!* Suddenly the monkey minions have ray-guns from the future! *bzzzrap!* Now the Zeppelin is slowing down, but jumping around in time -- is that a dinosaur I just saw fly past the window? *bzzzzrapp!* Sparks flying everywhere! There's two of everyone! Crap, I need to fend off my mirror-mirror evil double! Someone take out the device quick!
This is gold. I'm posting it here mainly for my own future reference.
Labels: FATE, hack