Cool SotC Trick
Fred Hicks said something awesome over on Story Games, in
a thread about a SotC scene involving a time-distortion device strapped to the front of a zeppelin. The question was how to make dealing with the device more interesting than a simple roll. Here's his response:
You could always give [the device] a stress track (you have to do "engineering attacks" to take it out) and have each consequence the players inflict on the device become a new scene aspect that, I dunno, throws weird time distortion effects into the zeppelin.
*bzzrap!* Suddenly the monkey minions have ray-guns from the future! *bzzzrap!* Now the Zeppelin is slowing down, but jumping around in time -- is that a dinosaur I just saw fly past the window? *bzzzzrapp!* Sparks flying everywhere! There's two of everyone! Crap, I need to fend off my mirror-mirror evil double! Someone take out the device quick!
This is gold. I'm posting it here mainly for my own future reference.
Labels: FATE, hack
6 Comments:
Unknown says:Cool! I totally missed that thread. We need a time-hopping zeppelin in our game tonight!
Unknown says:
Thanks for the reference. You're right. It's pure gold.
BTW, can I ask you why your blog has no feed?
John Harper says:
Hi René,
The feed is here:
http://mightyatom.blogspot.com/atom.xml
John Harper says:
Full disclosure:
Not only is this idea of Fred's awesome, it is the basis for my current game project.
Thanks, Fred!
Matthew says:
Hi John,
I really enjoyed your implementation of this in your Danger Patrol game last weekend. Great fun!
"Enchantra's going for The Core Hole!!!" - Dr. Nemo
John Harper says:
Thanks, Matt! It was a blast playing with you.
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