Ghost Lines v 1.5
Thursday, January 31, 2013
Just updated the Ghost Lines PDF to version 1.5. It's 4 pages now. The fourth page is:- Rumors table
- Patrons table
- City Events table
- Ghost qualities
- NPC features
Also made a few minor text tweaks here and there.
EDIT: Also updated the InDesign file package.
Labels: gaming, ghostlines, hack, rpg
Ghost Lines: 3rd Age Rail Map
Friday, January 25, 2013
Here's the map we're using in our game.
You might want to make your own, but if not, click on the preview for a printable hi-res version.
Labels: gaming, ghostlines, hack, rpg
Ghost Lines 1.1 / INDD files
Here's an updated version of Ghost Lines, now with credits, instructions on leveling up, rolling the dice, lightning-oil usage, and some minor tweaks. Thanks for the feedback, everybody! Also, if you want to hack it, do a translation, or whatever, it now has a Creative Commons license (CC BY-NC-SA). And here's the InDesign file package.Labels: gaming, ghostlines, hack, rpg
Ghost Lines: Mini-game AW hack thing
Thursday, January 24, 2013
Hey there. This is what I'm designing/running right now. It's a 3-page micro-hack based on Apocalypse World, Dishonored, and Ghostbusters.
Our World of Dungeons world got destroyed in a supernatural cataclysm, so we decided to move the timeline forward 1,000 years and play a new game. This is the result.
It might be playable by people who aren't us, who knows? I figure some of you will probably want to give it a whirl. I'm happy to answer questions.
Labels: gaming, ghostlines, hack, rpg