Labels: gaming, ghostlines, hack, rpg
posted by John Harper at
Absolutely beautiful (as is the case, honestly, of all your stuff but especially Ghostlines). May I ask what tools you used to make it? Currently writing a game myself, so I've started to develop a curiosity for these things...
The islands, rails, and text were done in Illustrator. Then brought it into Photoshop for the paper texture.
I think I know what I am going to play this weekend with my friends. :D My friends were complaining about the rules I am making cuz they played at least 7 times by now.By the way I created another hack of Ghost/Echo. Kinda same as ZeroOne but it seems too... similar on setting wise, and hard for GM since he or she had to create entire world (server). So I made new hacks - with the good and old fantasy setting.https://docs.google.com/document/d/1V3tzTdQQL1NTzecBepnk-MJStDYt0tvEyAVCQuP3IMw/edit
Oh, wow, that's cool! I love the setup for UnZombify.
Do you consider the Icons mechanism from the 13th Age rpg with one Icon per Electro-rail? This tool is fairly simple to integrate and could give substance to the 12 rail lines. Their relationship with people of each line could be handled in this way?
Ok, I know, threadromancy - but I've only just discovered this game.One question: what is the significance of the red rail lines over the black? Concentrations of Ghosts?